function OnKilling(Victim, Killer) if Victim:IsPlayer() then SetBackCoordinates( Victim ) Server = cRoot:Get():GetServer() if Killer == nil then if Victim:IsOnFire() then Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " burned away." ) CheckHardcore(Victim) return false end if Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 10 or Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 11 then Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " tried to swim in lava" ) CheckHardcore(Victim) return false end else if Killer:IsPlayer() then Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by " .. Killer:GetName() ) CheckHardcore(Victim) return false elseif Killer:IsMob() then if Killer:IsA("cZombie") then Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is eaten by a zombie") elseif Killer:IsA("cSkeleton") then Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a skeleton" ) elseif Killer:IsA("cCreeper") then Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is blown up by a creeper") elseif Killer:IsA("cSpider") then Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a spider") elseif Killer:IsA("cCaveSpider") then Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a cavespider") elseif Killer:IsA("cBlaze") then Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a blaze") elseif Killer:IsA("cEnderman") then Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is slain by a enderman") elseif Killer:IsA("cSilverfish") then Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a silverfish") elseif Killer:IsA("cSlime") then Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a slime") elseif Killer:IsA("cWitch") then Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a witch") elseif Killer:IsA("cZombiepigman") then Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is slain by a zombiepigman") elseif Killer:IsA("cMagmacube") then Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a magmacube") elseif Killer:IsA("cWolf") then Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a wolf") end CheckHardcore(Victim) return false end end Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " Died") CheckHardcore(Victim) end end function CheckHardcore(Victim) if HardCore == "true" then if Victim:IsPlayer() == true then local KilledPlayer = tolua.cast(Victim, "cPlayer") BanPlayer(KilledPlayer:GetName(), "You Died") end end end