function HandlePlayerListCommand( Split, Player ) local PlayerTable = {} local AppendToTable = function( Player ) table.insert(PlayerTable, Player:GetName() ) end Player:GetWorld():ForEachPlayer( AppendToTable ) local Message = cChatColor.Green .. "Connected players: (".. cChatColor.White.. #PlayerTable .. cChatColor.Green .. ")" Player:SendMessage( Message ) Player:SendMessage( table.concat(PlayerTable, " ") ) return true end