function HandlePluginsCommand( Split, Player ) local PluginManager = cRoot:Get():GetPluginManager() local PluginList = PluginManager:GetAllPlugins() local PluginTable = {} for k, Plugin in pairs( PluginList ) do if Plugin then table.insert( PluginTable, Plugin:GetName() ) end end SendMessage( Player, "There are " .. #PluginTable .. " loaded plugins" ) SendMessage( Player, table.concat( PluginTable , " " ) ) return true end