function HandlePortalCommand( Split, Player ) if( #Split ~= 2 ) then Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /portal [WorldName]" ) return true end if( Player:MoveToWorld(Split[2]) == false ) then Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Could not move to world " .. Split[2] .. "!" ) return true end Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Moved successfully to '" .. Split[2] .. "'! :D" ) return true end function HandleWorldsCommand( Split, Player ) local SettingsIni = cIniFile("settings.ini") if SettingsIni:ReadFile() == false then Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "No worlds found" ) end Number = SettingsIni:NumValues("Worlds") - 1 Worlds = {} for i=0, SettingsIni:GetNumKeys() - 1 do if SettingsIni:GetKeyName(i) == "Worlds" then Key = i break end end for i=0, Number do table.insert( Worlds, SettingsIni:GetValue( Key, i) ) end Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Found " .. #Worlds .. " worlds" ) Player:SendMessage(cChatColor.Gold .. table.concat( Worlds, ", " ) ) return true end