function HandleRankCommand( Split, Player ) if Split[2] == nil or Split[3] == nil then Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /rank [Player] [Group]") return true end local GroupsIni = cIniFile("groups.ini") if( GroupsIni:ReadFile() == false ) then LOG("Could not read groups.ini!") end if GroupsIni:FindKey(Split[3]) == -1 then Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Group does not exist") return true end local UsersIni = cIniFile("users.ini") if( UsersIni:ReadFile() == false ) then LOG("Could not read users.ini!") end UsersIni:DeleteKey(Split[2]) UsersIni:GetValueSet(Split[2], "Groups", Split[3]) UsersIni:WriteFile() local loopPlayers = function( Player ) if Player:GetName() == Split[2] then Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You were moved to group " .. Split[3] ) Player:LoadPermissionsFromDisk() end end local loopWorlds = function ( World ) World:ForEachPlayer( loopPlayers ) end cRoot:Get():ForEachWorld( loopWorlds ) Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Player " .. Split[2] .. " Was moved to " .. Split[3]) return true end function HandleGroupsCommand( Split, Player ) local GroupsIni = cIniFile("groups.ini") if GroupsIni:ReadFile() == false then Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "No groups found" ) end Number = GroupsIni:NumKeys() - 1 Groups = {} for i=0, Number do table.insert( Groups, GroupsIni:KeyName(i) ) end Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Found " .. #Groups .. " groups" ) Player:SendMessage(cChatColor.Gold .. table.concat( Groups, " " ) ) return true end