function HandleSaveAllCommand( Split, Player ) cRoot:Get():SaveAllChunks(); Player:SendMessage(cChatColor.Green .. "All the worlds are saved") return true; end function HandleStopCommand( Split, Player ) Server = cRoot:Get():GetServer() Server:SendMessage( cChatColor.Green .. "Stopping the server..." ) cRoot:Get():QueueExecuteConsoleCommand("stop") return true end function HandleReloadCommand( Split, Player ) Server = cRoot:Get():GetServer() Server:SendMessage( cChatColor.Green .. "Reloading all plugins." ) cRoot:Get():GetPluginManager():ReloadPlugins() return true end