function HandleSaveAllCommand( Split, Player ) cRoot:Get():SaveAllChunks(); local Server = cRoot:Get():GetServer() Server:SendMessage(cChatColor.Rose .. "[WARNING] " .. cChatColor.White .. "Saving all worlds!") return true; end function HandleStopCommand( Split, Player ) Server = cRoot:Get():GetServer() local Server = cRoot:Get():GetServer() Server:SendMessage(cChatColor.Red .. "[WARNING] " .. cChatColor.White .. "Server is terminating!" ) cRoot:Get():QueueExecuteConsoleCommand("stop") return true end function HandleReloadCommand( Split, Player ) Server = cRoot:Get():GetServer() local Server = cRoot:Get():GetServer() Server:SendMessage(cChatColor.Rose .. "[WARNING] " .. cChatColor.White .. "Reloading all plugins!" ) cRoot:Get():GetPluginManager():ReloadPlugins() return true end