function HandleTimeCommand( Split, Player ) if Split[2] == nil then Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /time [Day/Night/Set/Add]" ) return true end local Server = cRoot:Get():GetServer() if( string.upper( Split[2] ) == "DAY") then Player:GetWorld():SetTimeOfDay( 0 ) Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to daytime" ) elseif( string.upper( Split[2] ) == "NIGHT") then Player:GetWorld():SetTimeOfDay( 12000 + 1000 ) Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to nighttime" ) elseif( string.upper(Split[2]) == "SET" ) and ( tonumber(Split[3]) ~= nil) then Player:GetWorld():SetTimeOfDay( tonumber(Split[3]) ) Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to " .. Split[3] ) elseif( string.upper(Split[2]) == "ADD" ) and ( tonumber(Split[3]) ~= nil) then Player:GetWorld():SetTimeOfDay( Player:GetWorld():GetTimeOfDay() + Split[3] ) Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. Split[3] .. "Was added to the time" ) else Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /time [Day/Night/Set/Add]" ) end return true end