function HandleViewDistanceCommand( Split, Player ) if( #Split ~= 2 ) then SendMessage( Player, "Usage: /viewdistance [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."]" ) return true end Player:GetClientHandle():SetViewDistance( Split[2] ) SendMessageSuccess( Player, "Your view distance has been set to " .. Player:GetClientHandle():GetViewDistance() ) return true end