function OnPlayerMoving( Player ) LimitWorldWidth = WorldsWorldLimit[Player:GetWorld():GetName()] if LimitWorldWidth > 0 then local World = Player:GetWorld() local SpawnX = math.floor(World:GetSpawnX() / 16) local SpawnZ = math.floor(World:GetSpawnZ() / 16) local X = math.floor(Player:GetPosX() / 16) local Z = math.floor(Player:GetPosZ() / 16) if ( (SpawnX + LimitWorldWidth - 1) < X ) then Player:TeleportToCoords(Player:GetPosX() - 1, Player:GetPosY(), Player:GetPosZ()) end if ( (SpawnX - LimitWorldWidth + 1) > X ) then Player:TeleportToCoords(Player:GetPosX() + 1, Player:GetPosY(), Player:GetPosZ()) end if ( (SpawnZ + LimitWorldWidth - 1) < Z ) then Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() - 1) end if ( (SpawnZ - LimitWorldWidth + 1) > Z ) then Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() + 1) end end end