function OnBlockPlace(Player, BlockX, BlockY, BlockZ, BlockFace, HeldItem) -- dont check if the direction is in the air if BlockFace == BLOCK_FACE_NONE then return false end if (HeldItem.m_ItemType ~= 280) then -- not a Stick of Ticking return false end LOG("Setting next block tick to {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}") Player:GetWorld():SetNextBlockTick(BlockX, BlockY, BlockZ); return true end