---- Some settings ----- SHOW_PLUGIN_NAMES = true -- If true, plugin name will be shown before commands -- This is overwritten in the Initialize() function ------------------------ local BannedPlayersIni = {} local WhiteListIni = {} CorePlugin = {} CorePlugin.__index = CorePlugin function CorePlugin:new() local t = {} setmetatable(t, CorePlugin) local w = Lua__cPlugin:new() tolua.setpeer(w, t) w:tolua__set_instance(w) return w end function CorePlugin:OnDisable() LOG( self:GetName() .. " v." .. self:GetVersion() .. " is shutting down..." ) end function CorePlugin:Initialize() self:SetName( "Core" ) self:SetVersion( 6 ) PluginManager = cRoot:Get():GetPluginManager() PluginManager:AddHook( self, cPluginManager.E_PLUGIN_PLAYER_JOIN ) PluginManager:AddHook( self, cPluginManager.E_PLUGIN_LOGIN ) PluginManager:AddHook( self, cPluginManager.E_PLUGIN_BLOCK_PLACE ) PluginManager:AddHook( self, cPluginManager.E_PLUGIN_KILLED ) self:AddCommand("/help", " - [Page] Show this message", "core.help") self:AddCommand("/pluginlist", " - Show list of plugins", "core.pluginlist") self:AddCommand("/tp", " - [Player] - Teleport yourself to a player", "core.teleport") self:AddCommand("/item", " - [ItemID/Name] - Spawn an item for yourself", "core.item") self:AddCommand("/list", " - Shows list of connected players", "core.playerlist") self:AddCommand("/motd", " - Show message of the day", "core.motd") self:AddCommand("/reload", " - Reload all plugins", "core.reload") self:AddCommand("/time", " - [Day/Night] - Sets the time of day", "core.time") self:AddCommand("/spawn", " - Return to the spawn", "core.spawn") self:AddCommand("/kick", " - [Player] - Kick a player", "core.kick") self:AddCommand("/ban", " - [Player] - Ban a player", "core.ban") self:AddCommand("/unban", " - [Player] - Unban a player", "core.unban") self:AddCommand("/top", " - Teleport yourself to the top most block", "core.top") self:AddCommand("/gm", " - [Gamemode (0|1)] - Change your gamemode", "core.changegm") self:AddCommand("/gotoworld", " - Move to a different world!", "core.gotoworld") self:BindCommand( "/help", "core.help", HandleHelpCommand ) self:BindCommand( "/pluginlist","core.pluginlist", HandlePluginListCommand ) self:BindCommand( "/tp", "core.teleport", HandleTPCommand ) self:BindCommand( "/item", "core.item", HandleItemCommand ) self:BindCommand( "/i", "core.item", HandleItemCommand ) self:BindCommand( "/list", "core.playerlist", HandlePlayerListCommand ) self:BindCommand( "/who", "core.playerlist", HandlePlayerListCommand ) self:BindCommand( "/playerlist","core.playerlist", HandlePlayerListCommand ) self:BindCommand( "/motd", "core.motd", HandleMOTDCommand ) self:BindCommand( "/reload", "core.reload", HandleReloadCommand ) self:BindCommand( "/time", "core.time", HandleTimeCommand ) self:BindCommand( "/spawn", "core.spawn", HandleSpawnCommand ) self:BindCommand( "/home", "core.spawn", HandleSpawnCommand ) self:BindCommand( "/kick", "core.kick", HandleKickCommand ) self:BindCommand( "/ban", "core.ban", HandleBanCommand ) self:BindCommand( "/unban", "core.unban", HandleUnbanCommand ) self:BindCommand( "/top", "core.top", HandleTopCommand ) self:BindCommand( "/gm", "core.changegm", HandleChangeGMCommand ) self:BindCommand( "/gotoworld", "core.gotoworld", HandleGotoWorldCommand ) local IniFile = cIniFile("settings.ini") if ( IniFile:ReadFile() == true ) then SHOW_PLUGIN_NAMES = IniFile:GetValueB("HelpPlugin", "ShowPluginNames", true ) end itemsINI = cIniFile("items.ini") if ( itemsINI:ReadFile() == true ) then LOGINFO("Core: loaded " .. itemsINI:GetNumValues('Items') .. " item names.") HAVE_ITEM_NAMES = true end -- Load whitelist, and add default values and stuff WhiteListIni = cIniFile("whitelist.ini") if ( WhiteListIni:ReadFile() == true ) then if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false) == true ) then if( WhiteListIni:GetNumValues("WhiteList") > 0 ) then LOGINFO("Core: loaded " .. WhiteListIni:GetNumValues('WhiteList') .. " whitelisted players.") else LOGWARN("WARNING: WhiteList is on, but there are no people in the whitelist!") end end else WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", false ) WhiteListIni:SetValue("WhiteList", "", "") -- So it adds an empty header WhiteListIni:DeleteValue("WhiteList", "") -- And remove the value WhiteListIni:KeyComment("WhiteList", "PlayerName=1") if( WhiteListIni:WriteFile() == false ) then LOGWARN("WARNING: Could not write to whitelist.ini") end end -- Load banned players, and add default values and stuff BannedPlayersIni = cIniFile("banned.ini") if ( BannedPlayersIni:ReadFile() == true ) then if( BannedPlayersIni:GetNumValues("Banned") > 0 ) then LOGINFO("Core: loaded " .. BannedPlayersIni:GetNumValues("Banned") .. " banned players.") end else BannedPlayersIni:SetValue("Banned", "", "") -- So it adds an empty header BannedPlayersIni:DeleteValue("Banned", "") -- And remove the value BannedPlayersIni:KeyComment("Banned", "PlayerName=1") if( BannedPlayersIni:WriteFile() == false ) then LOGWARN("WARNING: Could not write to banned.ini") end end LOG( "Initialized " .. self:GetName() .. " v." .. self:GetVersion() ) return true end function HandleTopCommand( Split, Player ) local World = Player:GetWorld() local PlayerPos = Player:GetPosition() local Height = World:GetHeight( math.floor(PlayerPos.x), math.floor(PlayerPos.z) ) Player:TeleportTo( PlayerPos.x, Height+1, PlayerPos.z ) Player:SendMessage("Teleported to the top block") return true end function HandleKickCommand( Split, Player ) if( #Split < 2 ) then Player:SendMessage( cChatColor.Green .. "Usage: /kick [Player] " ) return true end local World = Player:GetWorld() local OtherPlayer = World:GetPlayer( Split[2] ) if( OtherPlayer == nil ) then Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] ) return true end local Reason = "You have been kicked" if( #Split > 2 ) then Reason = table.concat(Split, " ", 3) end local Server = cRoot:Get():GetServer() LOGINFO( Player:GetName() .. " is kicking " .. OtherPlayer:GetName() .. " ( "..Reason..") " ) Server:SendMessage( "Kicking " .. OtherPlayer:GetName() ) local ClientHandle = OtherPlayer:GetClientHandle() ClientHandle:Kick( Reason ) return true end function HandleBanCommand( Split, Player ) if( #Split < 2 ) then Player:SendMessage( cChatColor.Green .. "Usage: /ban [Player] " ) return true end local World = Player:GetWorld() local OtherPlayer = World:GetPlayer( Split[2] ) if( OtherPlayer == nil ) then Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] ) return true end local Reason = "You have been banned" if( #Split > 2 ) then Reason = table.concat(Split, " ", 3) end local Server = cRoot:Get():GetServer() LOGINFO( Player:GetName() .. " is banning " .. OtherPlayer:GetName() .. " ( "..Reason..") " ) Server:SendMessage( "Banning " .. OtherPlayer:GetName() ) local ClientHandle = OtherPlayer:GetClientHandle() ClientHandle:Kick( Reason ) BannedPlayersIni:SetValueB("Banned", OtherPlayer:GetName(), true) BannedPlayersIni:WriteFile() return true end function HandleUnbanCommand( Split, Player ) if( #Split < 2 ) then Player:SendMessage( cChatColor.Green .. "Usage: /unban [Player]" ) return true end if( BannedPlayersIni:GetValueB("Banned", Split[2], false) == false ) then Player:SendMessage( cChatColor.Green .. Split[2] .. " is not banned!" ) return true end BannedPlayersIni:SetValueB("Banned", Split[2], false, false) BannedPlayersIni:WriteFile() local Server = cRoot:Get():GetServer() LOGINFO( Player:GetName() .. " is unbanning " .. Split[2] ) Server:SendMessage( "Unbanning " .. Split[2] ) return true end function HandleMOTDCommand( Split, Player ) ShowMOTDTo( Player ) return true end function ShowMOTDTo( Player ) Player:SendMessage( cChatColor.Gold .. "Welcome to the MCServer test server!" ); Player:SendMessage( cChatColor.Gold .. "http://mcserver.ae-c.net/" ); Player:SendMessage( cChatColor.Gold .. "Type /help for all commands" ); end function HandleSpawnCommand( Split, Player ) World = Player:GetWorld() Player:TeleportTo( World:GetSpawnX(), World:GetSpawnY(), World:GetSpawnZ() ) LOGINFO( Player:GetName() .. " returned to spawn." ) return true end function HandleTimeCommand( Split, Player ) if( #Split ~= 2 ) then Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night]" ) return true; end local Server = cRoot:Get():GetServer() if( string.upper( Split[2] ) == "DAY") then Player:GetWorld():SetWorldTime( 0 ) Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Day.") elseif( string.upper( Split[2] ) == "NIGHT") then Player:GetWorld():SetWorldTime( 12000 + 1000 ) Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Night.") else Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night]" ) end return true end function HandleReloadCommand( Split, Player ) Server = cRoot:Get():GetServer() Server:SendMessage( cChatColor.Green .. "Reloading all plugins." ) cRoot:Get():GetPluginManager():ReloadPlugins() return true end function HandlePlayerListCommand( Split, Player ) local World = Player:GetWorld() local PlayerList = World:GetAllPlayers() local Message = cChatColor.Green .. "Connected players: (".. cChatColor.White.. #PlayerList .. cChatColor.Green .. ")" Player:SendMessage( Message ) local PlayerTable = {} for i, TempPlayer in ipairs( PlayerList ) do local PlayerName = TempPlayer:GetName() table.insert(PlayerTable, PlayerName ) end Player:SendMessage( table.concat(PlayerTable, " ") ) return true end function HandleHelpCommand( Split, Player ) local PluginManager = cRoot:Get():GetPluginManager() local LinesPerPage = 9 local CurrentPage = 1 local CurrentLine = 0 if( #Split == 2 ) then CurrentPage = tonumber(Split[2]) end local Pages = {} local PluginList = PluginManager:GetAllPlugins() for i, Plugin in ipairs( PluginList ) do local Commands = Plugin:GetCommands() for i, v in ipairs( Commands ) do if( Player:HasPermission( v.Permission ) ) then local PageNum = math.floor( CurrentLine/LinesPerPage )+1 if( Pages[ PageNum ] == nil ) then Pages[ PageNum ] = {} end -- Create page if( Pages[ PageNum ].ShownName ~= Plugin:GetName() and SHOW_PLUGIN_NAMES == true ) then if( CurrentLine == LinesPerPage * PageNum -1 ) then -- Don't add if it's the last line of the page, it looks silly -- Add it to the next page instead CurrentLine = CurrentLine+1 PageNum = math.floor( CurrentLine/LinesPerPage )+1 if( Pages[ PageNum ] == nil ) then Pages[ PageNum ] = {} end -- Create page table.insert( Pages[ PageNum ], cChatColor.Gold .. Plugin:GetName() ) else Pages[ PageNum ].ShownName = Plugin:GetName() table.insert( Pages[ PageNum ], cChatColor.Gold .. Plugin:GetName() ) end CurrentLine = CurrentLine+1 PageNum = math.floor( CurrentLine/LinesPerPage )+1 if( Pages[ PageNum ] == nil ) then Pages[ PageNum ] = {} end -- Create page end local Message = cChatColor.Blue .. v.Command .. v.Description; table.insert( Pages[ PageNum ], Message ) CurrentLine = CurrentLine+1 end end end Player:SendMessage( cChatColor.Purple .. "- All commands - " .. cChatColor.Gold .. "[Page " .. (CurrentPage) .."/"..#Pages.."]" ) if( Pages[CurrentPage] ~= nil ) then for i, v in ipairs(Pages[CurrentPage]) do Player:SendMessage( v ) end end return true end function HandlePluginListCommand( Split, Player ) local PluginManager = cRoot:Get():GetPluginManager() local PluginList = PluginManager:GetAllPlugins() local PluginTable = {} for i, Plugin in ipairs( PluginList ) do table.insert(PluginTable, Plugin:GetName() ) end Player:SendMessage( cChatColor.Green .. "Loaded plugins:" ) Player:SendMessage( cChatColor.Gold .. table.concat(PluginTable, cChatColor.Gold.." ") ) return true end function HandleItemCommand( Split, Player ) if( #Split ~= 2 and #Split ~=3 ) then Player:SendMessage( cChatColor.Green .. "Usage: /item [ItemID/Name] " ) return true end foundItem = false ItemID = tonumber( Split[2] ) if( ItemID == nil or not IsValidItem( ItemID ) ) then -- nothing else foundItem = true end if not foundItem then if ( HAVE_ITEM_NAMES == true ) then itemValue = itemsINI:GetValueI('Items', ''..Split[2]..'', 0) if itemValue ~= 0 then ItemID = itemValue if( ItemID == nil or not IsValidItem( tonumber(itemValue) ) ) then -- nothing else foundItem = true end end end end if not foundItem then Player:SendMessage( cChatColor.Green .. "Invalid Item ID / Name !" ) return true end local Amount = 1 if( #Split == 3 ) then Amount = tonumber( Split[3] ) if( Amount == nil or Amount < 1 or Amount > 512 ) then Player:SendMessage( cChatColor.Green .. "Invalid Amount !" ) return true end end local NewItem = cItem( ItemID, Amount ) if( Player:GetInventory():AddItem( NewItem ) == true ) then Player:SendMessage( cChatColor.Green .. "There you go !" ) LOG("Gave " .. Player:GetName() .. " " .. Amount .. " times " .. ItemID ) else Player:SendMessage( cChatColor.Green .. "Not enough space in inventory !" ) end return true end function HandleTPCommand( Split, Player ) if( #Split ~= 2 ) then Player:SendMessage( cChatColor.Green .. "Usage: /tp [PlayerName]" ) return true end local World = Player:GetWorld() local OtherPlayer = World:GetPlayer( Split[2] ) if( OtherPlayer == nil ) then Player:SendMessage( cChatColor.Green .. "Can't find player " .. Split[2] ) elseif( OtherPlayer == Player ) then Player:SendMessage( cChatColor.Green .. "Already there :)" ) else Player:TeleportTo( OtherPlayer ) Player:SendMessage( cChatColor.Green .. "You teleported to "..OtherPlayer:GetName().."!" ) OtherPlayer:SendMessage( cChatColor.Green .. Player:GetName().." teleported to you!" ) end return true end function HandleChangeGMCommand( Split, Player ) if( #Split ~= 2 ) then Player:SendMessage( cChatColor.Green .. "Usage: /gm [GameMode (0|1)]" ) return true end Player:SetGameMode(Split[2]) return true end function HandleGotoWorldCommand( Split, Player ) if( #Split ~= 2 ) then Player:SendMessage( cChatColor.Green .. "Usage: /gotoworld [WorldName]" ) return true end if( Player:MoveToWorld(Split[2]) == false ) then Player:SendMessage( cChatColor.Green .. "Could not move to world '" .. Split[2] .. "'!" ) return true end Player:SendMessage( cChatColor.Green .. "Moved successfully to '" .. Split[2] .. "'! :D" ) return true end function CorePlugin:OnPlayerJoin( Player ) ShowMOTDTo( Player ) return false end function CorePlugin:OnBlockPlace( Block, Player ) -- dont check if the direction is in the air if Block.m_Direction ~= -1 then local X = Block.m_PosX local Y = Block.m_PosY local Z = Block.m_PosZ X, Y, Z = AddDirection( X, Y, Z, Block.m_Direction ) if( Y >= 128 or Y < 0 ) then return true end local collision = false local World = Player:GetWorld() local PlayerList = World:GetAllPlayers() -- check if a player occupies the placement location for i, Player in ipairs( PlayerList ) do -- drop the decimals, we only care about the full block X,Y,Z local PlayerX = math.floor(Player:GetPosX(), 0) local PlayerY = math.floor(Player:GetPosY(), 0) local PlayerZ = math.floor(Player:GetPosZ(), 0) local BlockX = Block.m_PosX local BlockY = Block.m_PosY local BlockZ = Block.m_PosZ -- player height is 2 blocks, so we check the position and then offset it up one -- so they can't place a block on there face if Block.m_Direction == 0 then if PlayerY == BlockY-2 and PlayerX == BlockX and PlayerZ == BlockZ then collision = true end end if Block.m_Direction == 1 then if PlayerY == BlockY+1 and PlayerX == BlockX and PlayerZ == BlockZ then collision = true end end if Block.m_Direction == 2 then if PlayerY == BlockY and PlayerX == BlockX and PlayerZ == BlockZ-1 then collision = true end end if Block.m_Direction == 2 then if PlayerY+1 == BlockY and PlayerX == BlockX and PlayerZ == BlockZ-1 then collision = true end end if Block.m_Direction == 3 then if PlayerY == BlockY and PlayerX == BlockX and PlayerZ == BlockZ+1 then collision = true end end if Block.m_Direction == 3 then if PlayerY+1 == BlockY and PlayerX == BlockX and PlayerZ == BlockZ+1 then collision = true end end if Block.m_Direction == 4 then if PlayerY == BlockY and PlayerX == BlockX-1 and PlayerZ == BlockZ then collision = true end end if Block.m_Direction == 4 then if PlayerY+1 == BlockY and PlayerX == BlockX-1 and PlayerZ == BlockZ then collision = true end end if Block.m_Direction == 5 then if PlayerY == BlockY and PlayerX == BlockX+1 and PlayerZ == BlockZ then collision = true end end if Block.m_Direction == 5 then if PlayerY+1 == BlockY and PlayerX == BlockX+1 and PlayerZ == BlockZ then collision = true end end end if collision then return true else return false end end return false end function CorePlugin:OnKilled( Killed, Killer ) if( Killer == nil ) then local KilledPlayer = tolua.cast( Killed, "cPlayer") if( not KilledPlayer:IsA("cPlayer") or KilledPlayer == nil ) then return false end local Server = cRoot:Get():GetServer() Server:SendMessage( cChatColor.Red .. KilledPlayer:GetName() .. " died" ) else local KilledPlayer = tolua.cast( Killed, "cPlayer") if( not KilledPlayer:IsA("cPlayer") or KilledPlayer == nil ) then return false end local KillerPlayer = tolua.cast( Killer, "cPlayer") if( not KillerPlayer:IsA("cPlayer") or KillerPlayer == nil ) then return false end local Server = cRoot:Get():GetServer() Server:SendMessage( cChatColor.Red .. KilledPlayer:GetName() .. " was killed by " .. KillerPlayer:GetName() .. "!" ) end return false end function CorePlugin:OnLogin( PacketData ) if( PacketData.m_Username ~= "" ) then if( BannedPlayersIni:GetValueB("Banned", PacketData.m_Username, false) == true ) then local Server = cRoot:Get():GetServer() Server:SendMessage( PacketData.m_Username .. " tried to join, but is banned!" ) LOGINFO( PacketData.m_Username .. " tried to join, but is banned!") return true -- Player is banned, return true to deny access end if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false ) == true ) then if( WhiteListIni:GetValueB("WhiteList", PacketData.m_Username, false ) == false ) then -- not on whitelist local Server = cRoot:Get():GetServer() Server:SendMessage( PacketData.m_Username .. " tried to join, but is not on the whitelist." ) LOGINFO( PacketData.m_Username .. " tried to join, but is not on the whitelist." ) return true -- Deny access to the server end end end return false end Plugin = CorePlugin:new() cRoot:Get():GetPluginManager():AddPlugin( Plugin ) ------------------------------------------------ -- Now some webadmin stuffs! -- ------------------------------------------------ local PlayerListWeb = {} PlayerListWeb.__index = PlayerListWeb function PlayerListWeb:new() local t = {} setmetatable(t, PlayerListWeb) local w = Lua__cWebPlugin:new() tolua.setpeer(w, t) w:tolua__set_instance(w) return w end function PlayerListWeb:HandleRequest( Request ) local World = cRoot:Get():GetWorld() local Content = "" if( Request.Params:get("playerlist-kick") ~= "" ) then local KickPlayerName = Request.Params:get("playerlist-kick") local Player = World:GetPlayer( KickPlayerName ) if( Player == nil ) then Content = Content .. "

Could not find player " .. KickPlayerName .. " !

" elseif( Player:GetName() == KickPlayerName ) then Player:GetClientHandle():Kick("You were kicked from the game!") Content = Content .. "

" .. KickPlayerName .. " has been kicked from the game!

" end end Content = Content .. "

Connected Players: " .. World:GetNumPlayers() .. "

" Content = Content .. "" local PlayerList = World:GetAllPlayers() for i, Player in ipairs( PlayerList ) do Content = Content .. "" Content = Content .. "" Content = Content .. "" Content = Content .. "" Content = Content .. "" end Content = Content .. "
" .. i .. "." .. Player:GetName() .. "Kick
" Content = Content .. "
" return Content end WebPlugin = PlayerListWeb:new() WebPlugin:SetName("PlayerList") ------------------------------------------------ -- Reload web plugin -- ------------------------------------------------ local ReloadWeb = {} ReloadWeb.__index = ReloadWeb function ReloadWeb:new() local t = {} setmetatable(t, ReloadWeb) local w = Lua__cWebPlugin:new() tolua.setpeer(w, t) w:tolua__set_instance(w) return w end function ReloadWeb:HandleRequest( Request ) local Content = "" if( Request.Params:get("reload") ~= "" ) then Content = Content .. "" Content = Content .. "

Reloading plugins...

" cRoot:Get():GetPluginManager():ReloadPlugins() else Content = Content .. "
" Content = Content .. "

Click the reload button to reload all plugins!
" Content = Content .. "

" Content = Content .. "
" end return Content end WebPlugin = ReloadWeb:new() WebPlugin:SetName("Reload") ------------------------------------------------ -- Whitelist web plugin -- ------------------------------------------------ local WhiteListWeb = {} WhiteListWeb.__index = WhiteListWeb function WhiteListWeb:new() local t = {} setmetatable(t, WhiteListWeb) local w = Lua__cWebPlugin:new() tolua.setpeer(w, t) w:tolua__set_instance(w) return w end local function HTMLDeleteButton( name ) return "
" end function WhiteListWeb:HandleRequest( Request ) local UpdateMessage = "" if( Request.Params:get("whitelist-add") ~= "" ) then local PlayerName = Request.Params:get("whitelist-add") if( WhiteListIni:GetValueB("WhiteList", PlayerName, false) == true ) then UpdateMessage = "".. PlayerName.." is already on the whitelist" else WhiteListIni:SetValueB("WhiteList", PlayerName, true ) UpdateMessage = "Added " .. PlayerName .. " to whitelist." WhiteListIni:WriteFile() end elseif( Request.Params:get("whitelist-delete") ~= "" ) then local PlayerName = Request.Params:get("whitelist-delete") WhiteListIni:DeleteValue( "WhiteList", PlayerName ) UpdateMessage = "Removed " .. PlayerName .. " from whitelist." WhiteListIni:WriteFile() elseif( Request.Params:get("whitelist-reload") ~= "" ) then WhiteListIni:Erase() -- Empty entire loaded ini first, otherwise weird shit goes down WhiteListIni:ReadFile() UpdateMessage = "Loaded from disk" elseif( Request.Params:get("whitelist-setenable") ~= "" ) then local Enabled = Request.Params:get("whitelist-setenable"); local CreateNewValue = false; if( WhiteListIni:FindValue( WhiteListIni:FindKey("WhiteListSettings"), "WhiteListOn" ) == cIniFile.noID ) then -- Find out whether the value is in the ini CreateNewValue = true end if( Enabled == "1" ) then WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", true, CreateNewValue ) else WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", false, CreateNewValue ) end WhiteListIni:WriteFile() end local Content = "" local WhiteListEnabled = WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false) if( WhiteListEnabled == false ) then Content = Content .. "

Whitelist is currently disabled! Click here to enable.

" end Content = Content .. "

Whitelisted players

" Content = Content .. "" local KeyNum = WhiteListIni:FindKey("WhiteList") local NumValues = WhiteListIni:GetNumValues(KeyNum) if( NumValues > 0 ) then for Num = 0, NumValues-1 do if( WhiteListIni:GetValue(KeyNum, Num, "0") == "1" ) then local PlayerName = WhiteListIni:GetValueName(KeyNum, Num ) Content = Content .. "" end end else Content = Content .. "" end Content = Content .. "
" .. PlayerName .. "" .. HTMLDeleteButton( PlayerName ) .. "
None
" Content = Content .. "

Add player to whitelist

" Content = Content .. "
" Content = Content .. "" Content = Content .. "
" Content = Content .. "
" Content = Content .. "" Content = Content .. "
" Content = Content .. "
"..UpdateMessage if( WhiteListEnabled == true ) then Content = Content .. "

Whitelist is currently enabled, click here to disable.

" end return Content end WebPlugin = WhiteListWeb:new() WebPlugin:SetName("WhiteList")