function OnBlockPlace( Block, Player ) -- dont check if the direction is in the air if Block.m_Direction == -1 then return false end if (Block.m_ItemType ~= 280) then -- not a Stick of Ticking return false end LOG("Setting next block tick to {" .. Block.m_PosX .. ", " .. Block.m_PosY .. ", " .. Block.m_PosZ .. "}") Player:GetWorld():SetNextBlockTick(Block.m_PosX, Block.m_PosY, Block.m_PosZ); return true end