// ProtoProxy.cpp // Implements the main app entrypoint #include "Globals.h" #include "Server.h" #include "../../src/Logger.h" #include "../../src/LoggerListeners.h" int main(int argc, char ** argv) { // Initialize logging subsystem: cLogger::InitiateMultithreading(); auto consoleLogListener = MakeConsoleListener(false); auto fileLogListener = new cFileListener(); cLogger::GetInstance().AttachListener(consoleLogListener); cLogger::GetInstance().AttachListener(fileLogListener); int ListenPort = (argc > 1) ? atoi(argv[1]) : 25564; int ConnectPort = (argc > 2) ? atoi(argv[2]) : 25565; printf("Initializing ProtoProxy. Listen port %d, connect port %d.\n", ListenPort, ConnectPort); cServer Server; int res = Server.Init(ListenPort, ConnectPort); if (res != 0) { printf("Server initialization failed: %d", res); return res; } Server.Run(); return 0; }