#pragma once #include "BlockHandler.h" #include "../MersenneTwister.h" #include "../World.h" class cBlockCropsHandler : public cBlockHandler { public: cBlockCropsHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual bool DoesAllowBlockOnTop() override { return false; } virtual void OnDestroyed(cWorld * a_World, int a_X, int a_Y, int a_Z) override { MTRand rand; NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z); cItems Drops; if (Meta & 0x7) // Is Wheat { Drops.push_back(cItem(E_ITEM_WHEAT, 1, 0)); } Drops.push_back(cItem(E_ITEM_SEEDS, (rand.randInt(3) == 0) ? 2 : 1, 0)); a_World->SpawnItemPickups(Drops, a_X, a_Y, a_Z); } void OnUpdate(cWorld * a_World, int a_X, int a_Y, int a_Z) override { // TODO: Handle Growing here } virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override { return a_World->GetBlock(a_X, a_Y - 1, a_Z) == E_BLOCK_FARMLAND; } virtual const char * GetStepSound(void) override { return "step.grass"; } } ;