#pragma once #include "BlockHandler.h" class cBlockDoorHandler : public cBlockHandler { public: cBlockDoorHandler(BLOCKTYPE a_BlockType); virtual void OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir) override; virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual const char * GetStepSound(void) override; virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem((m_BlockType == E_BLOCK_WOODEN_DOOR) ? E_ITEM_WOODEN_DOOR : E_ITEM_IRON_DOOR, 1, 0)); } virtual bool IsUseable() override { return true; } virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override; virtual bool CanBePlacedOnSide(void) override { return false; } } ;