#pragma once #include "BlockHandler.h" class cBlockFlowerHandler : public cBlockHandler { public: cBlockFlowerHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Reset meta to 0 a_Pickups.push_back(cItem(m_BlockID, 1, 0)); } virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override { return IsBlockTypeOfDirt(a_World->GetBlock(a_X, a_Y - 1, a_Z)); } virtual bool DoesAllowBlockOnTop(void) override { return false; } virtual bool CanBePlacedOnSide(void) override { return false; } virtual const char * GetStepSound(void) override { return "step.grass"; } } ;