#pragma once #include "BlockHandler.h" #include "../World.h" class cBlockIceHandler : public cBlockHandler { public: cBlockIceHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // No pickups } virtual void OnDestroyed(cWorld * a_World, int a_X, int a_Y, int a_Z) override { // TODO: Ice destroyed with air below it should turn into air instead of water a_World->FastSetBlock(a_X, a_Y, a_Z, E_BLOCK_STATIONARY_WATER, 8); // This is called later than the real destroying of this ice block } } ;