#include "Globals.h" #include "BlockPiston.h" #include "../Item.h" #include "../World.h" #include "../Redstone.h" #include "../Player.h" #include "../Piston.h" #define AddPistonDir(x, y, z, dir, amount) switch (dir) { case 0: (y)-=(amount); break; case 1: (y)+=(amount); break;\ case 2: (z)-=(amount); break; case 3: (z)+=(amount); break;\ case 4: (x)-=(amount); break; case 5: (x)+=(amount); break; } cBlockPistonHandler::cBlockPistonHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } void cBlockPistonHandler::OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir) { } void cBlockPistonHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) { char OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); int newX = a_BlockX; int newY = a_BlockY; int newZ = a_BlockZ; AddPistonDir(newX, newY, newZ, OldMeta & ~(8), 1); if (a_World->GetBlock(newX, newY, newZ) == E_BLOCK_PISTON_EXTENSION) { a_World->SetBlock(newX, newY, newZ, E_BLOCK_AIR, 0); } } void cBlockPistonHandler::PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) { a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cPiston::RotationPitchToMetaData(a_Player->GetRotation(), a_Player->GetPitch())); OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir); cRedstone Redstone(a_World); Redstone.ChangeRedstone(a_BlockX, a_BlockY, a_BlockZ, false); }