#pragma once #include "BlockHandler.h" #include "../World.h" class cBlockRedstoneRepeaterHandler : public cBlockHandler { public: cBlockRedstoneRepeaterHandler(BLOCKTYPE a_BlockType); virtual void OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir) override; virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Reset meta to 0 a_Pickups.push_back(cItem(E_ITEM_REDSTONE_REPEATER, 1, 0)); } virtual bool IsUseable(void) override { return true; } virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override; virtual bool DoesAllowBlockOnTop(void) override { return false; } virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override { return a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ) != E_BLOCK_AIR; } virtual bool CanBePlacedOnSide(void) override { return false; } virtual const char * GetStepSound(void) override { return "step.wood"; } } ;