#pragma once #include "BlockHandler.h" #include "../World.h" class cBlockSaplingHandler : public cBlockHandler { public: cBlockSaplingHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Only the first 2 bits contain the display information, the others are for growing a_Pickups.push_back(cItem(E_ITEM_SAPLING, 1, a_BlockMeta & 3)); } virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override { return IsBlockTypeOfDirt(a_World->GetBlock(a_X, a_Y - 1, a_Z)); } virtual bool DoesAllowBlockOnTop(void) override { return false; } void OnUpdate(cWorld * a_World, int a_X, int a_Y, int a_Z) override { NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z); if ((Meta & 0x08) != 0) { a_World->GrowTree(a_X, a_Y, a_Z); } else { a_World->SetBlockMeta(a_X, a_Y, a_Z, Meta | 0x08); } } virtual bool CanBePlacedOnSide() override { return false; } virtual const char * GetStepSound(void) override { return "step.grass"; } } ;