#pragma once #include "BlockHandler.h" #include "../World.h" #include "../Sign.h" #include "../Player.h" class cBlockSignHandler : public cBlockHandler { public: cBlockSignHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override { BLOCKTYPE Block; NIBBLETYPE Meta; if (a_Dir == BLOCK_FACE_TOP) { Meta = cSign::RotationToMetaData(a_Player->GetRotation()); Block = E_BLOCK_SIGN_POST; } else { Meta = cSign::DirectionToMetaData(a_Dir); Block = E_BLOCK_WALLSIGN; } a_World->SetBlock(a_X, a_Y, a_Z, Block, Meta); OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir); } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem(E_ITEM_SIGN, 1, 0)); } virtual bool DoesAllowBlockOnTop(void) override { return false; } virtual const char * GetStepSound(void) override { return "step.wood"; } } ;