#pragma once #include "BlockHandler.h" class cBlockSlabHandler : public cBlockHandler { public: cBlockSlabHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { char Count = ((m_BlockID == E_BLOCK_DOUBLE_STONE_SLAB) || (m_BlockID == E_BLOCK_DOUBLE_WOODEN_SLAB)) ? 2 : 1; a_Pickups.push_back(cItem(m_BlockID, Count, a_BlockMeta)); } virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override { a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, DirectionToMetaData( a_Dir, a_BlockMeta )); OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir); } static char DirectionToMetaData( char a_Direction, NIBBLETYPE Meta ) { char result = Meta; if( a_Direction == 0) { result |= 0x8; } return result; } virtual const char * GetStepSound(void) override { return ((m_BlockID == E_BLOCK_WOODEN_SLAB) || (m_BlockID == E_BLOCK_DOUBLE_WOODEN_SLAB)) ? "step.wood" : "step.stone"; } } ;