#pragma once #include "BlockHandler.h" class cBlockSnowHandler : public cBlockHandler { public: cBlockSnowHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual bool DoesIgnoreBuildCollision(void) override { return true; } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem(E_ITEM_SNOWBALL, 4, 0)); } virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override { return (a_World->GetBlock(a_X, a_Y - 1, a_Z) != E_BLOCK_AIR); } virtual bool DoesDropOnUnsuitable(void) override { return false; } virtual const char * GetStepSound(void) override { return "step.cloth"; } } ;