#pragma once #include "BlockHandler.h" class cBlockTallGrassHandler : public cBlockHandler { public: cBlockTallGrassHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual bool DoesIgnoreBuildCollision(void) override { return true; } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Drop seeds, sometimes MTRand r1; if (r1.randInt(10) == 5) { a_Pickups.push_back(cItem(E_ITEM_SEEDS, 1, 0)); } } virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override { return a_World->GetBlock(a_X, a_Y - 1, a_Z) != E_BLOCK_AIR; } virtual const char * GetStepSound(void) override { return "step.grass"; } } ;