#pragma once #include "Vector3i.h" #include "Vector3d.h" // tolua_begin class cCuboid { public: // p1 is expected to have the smaller of the coords; Sort() swaps coords to match this Vector3i p1, p2; cCuboid(void) {} cCuboid(const cCuboid & a_Cuboid ) : p1(a_Cuboid.p1), p2(a_Cuboid.p2) {} cCuboid(const Vector3i & a_p1, const Vector3i & a_p2) : p1(a_p1), p2(a_p2) {} void Sort(void); int DifX(void) const { return p2.x - p1.x; } int DifY(void) const { return p2.y - p1.y; } int DifZ(void) const { return p2.z - p1.z; } bool IsInside(const Vector3i & v) const { return ( (v.x >= p1.x) && (v.x <= p2.x) && (v.y >= p1.y) && (v.y <= p2.y) && (v.z >= p1.z) && (v.z <= p2.z) ); } bool IsInside( const Vector3d & v ) const { return ( (v.x >= p1.x) && (v.x <= p2.x) && (v.y >= p1.y) && (v.y <= p2.y) && (v.z >= p1.z) && (v.z <= p2.z) ); } } ; // tolua_end