#pragma once #include "DropSpenserEntity.h" // tolua_begin class cDispenserEntity : public cDropSpenserEntity { typedef cDropSpenserEntity super; public: /// Constructor used while generating a chunk; sets m_World to NULL cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_end /// Constructor used for normal operation cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); static const char * GetClassStatic(void) { return "cDispenserEntity"; } private: // cDropSpenser overrides: virtual void DropSpenseFromSlot(int a_SlotNum) override; } ; // tolua_export