// DropperEntity.h // Declares the cDropperEntity class representing a dropper block entity #pragma once #include "DropSpenserEntity.h" // tolua_begin class cDropperEntity : public cDropSpenserEntity { typedef cDropSpenserEntity super; public: /// Constructor used while generating a chunk; sets m_World to NULL cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_end /// Constructor used for normal operation cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); static const char * GetClassStatic(void) { return "cDropperEntity"; } protected: // cDropSpenserEntity overrides: virtual void DropSpenseFromSlot(int a_SlotNum) override; } ; // tolua_export