#pragma once #include "Entity.h" #include "../Item.h" class cPlayer; // tolua_begin class cPickup : public cEntity { // tolua_end typedef cEntity super; public: CLASS_PROTODEF(cPickup); cPickup(int a_MicroPosX, int a_MicroPosY, int a_MicroPosZ, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); // tolua_export virtual bool Initialize(cWorld * a_World) override; cItem & GetItem(void) {return m_Item; } // tolua_export const cItem & GetItem(void) const {return m_Item; } virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual bool CollectedBy(cPlayer * a_Dest); // tolua_export virtual void Tick(float a_Dt, cChunk & a_Chunk) override; /// Returns the number of ticks that this entity has existed int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export /// Returns true if the pickup has already been collected bool IsCollected(void) const { return m_bCollected; } // tolua_export private: Vector3d m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;) Vector3d m_WaterSpeed; /// The number of ticks that the entity has existed / timer between collect and destroy; in msec float m_Timer; cItem m_Item; bool m_bCollected; }; // tolua_export