#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "MobSpawner.h" #include "Mobs/IncludeAllMonsters.h" cMobSpawner::tMobTypes& cMobSpawner::m_MobTypes() { static tMobTypes* value = new tMobTypes(initMobTypesBeforeCx11()); return *value; } cMobSpawner::tMobTypes cMobSpawner::initMobTypesBeforeCx11() { std::set toReturn; toReturn.insert(cMonster::mtCreeper); toReturn.insert(cMonster::mtSkeleton); toReturn.insert(cMonster::mtSpider); toReturn.insert(cMonster::mtGiant); toReturn.insert(cMonster::mtZombie); toReturn.insert(cMonster::mtSlime); toReturn.insert(cMonster::mtGhast); toReturn.insert(cMonster::mtZombiePigman); toReturn.insert(cMonster::mtEnderman); toReturn.insert(cMonster::mtCaveSpider); toReturn.insert(cMonster::mtSilverfish); toReturn.insert(cMonster::mtBlaze); toReturn.insert(cMonster::mtMagmaCube); toReturn.insert(cMonster::mtEnderDragon); toReturn.insert(cMonster::mtWither); toReturn.insert(cMonster::mtBat); toReturn.insert(cMonster::mtWitch); toReturn.insert(cMonster::mtPig); toReturn.insert(cMonster::mtSheep); toReturn.insert(cMonster::mtCow); toReturn.insert(cMonster::mtChicken); toReturn.insert(cMonster::mtSquid); toReturn.insert(cMonster::mtWolf); toReturn.insert(cMonster::mtMooshroom); toReturn.insert(cMonster::mtSnowGolem); toReturn.insert(cMonster::mtOcelot); toReturn.insert(cMonster::mtIronGolem); toReturn.insert(cMonster::mtVillager); return toReturn; } cMobSpawner::cMobSpawner(cMonster::eFamily a_MonsterFamily,const std::set& a_AllowedTypes) : m_MonsterFamily(a_MonsterFamily), m_NewPack(true), m_MobType(cMonster::mtInvalidType) { for (std::set::const_iterator itr = a_AllowedTypes.begin(); itr != a_AllowedTypes.end(); itr++) { if (cMonster::FamilyFromType(*itr) == a_MonsterFamily) { m_AllowedTypes.insert(*itr); } } } bool cMobSpawner::CheckPackCenter(BLOCKTYPE a_BlockType) { // Packs of non-water mobs can only be centered on an air block // Packs of water mobs can only be centered on a water block if (m_MonsterFamily == cMonster::mfWater) { return IsBlockWater(a_BlockType); } else { return a_BlockType == E_BLOCK_AIR; } } void cMobSpawner::addIfAllowed(cMonster::eType toAdd, std::set& toAddIn) { std::set::iterator itr = m_AllowedTypes.find(toAdd); if (itr != m_AllowedTypes.end()) { toAddIn.insert(toAdd); } } cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) { std::set allowedMobs; if (a_Biome == biMushroomIsland || a_Biome == biMushroomShore) { addIfAllowed(cMonster::mtMooshroom, allowedMobs); } else if (a_Biome == biNether) { addIfAllowed(cMonster::mtGhast, allowedMobs); addIfAllowed(cMonster::mtZombiePigman, allowedMobs); addIfAllowed(cMonster::mtMagmaCube, allowedMobs); } /*else if (a_Biome == biEnder) MG TODO : figure out what are the biomes of the ender { addIfAllowed(cMonster::mtEnderman, allowedMobs); }*/ else { addIfAllowed(cMonster::mtBat, allowedMobs); addIfAllowed(cMonster::mtSpider, allowedMobs); addIfAllowed(cMonster::mtZombie, allowedMobs); addIfAllowed(cMonster::mtSkeleton, allowedMobs); addIfAllowed(cMonster::mtCreeper, allowedMobs); addIfAllowed(cMonster::mtSquid, allowedMobs); if (a_Biome != biDesert && a_Biome != biBeach && a_Biome != biOcean) { addIfAllowed(cMonster::mtSheep, allowedMobs); addIfAllowed(cMonster::mtPig, allowedMobs); addIfAllowed(cMonster::mtCow, allowedMobs); addIfAllowed(cMonster::mtChicken, allowedMobs); addIfAllowed(cMonster::mtEnderman, allowedMobs); addIfAllowed(cMonster::mtSlime, allowedMobs); // MG TODO : much more complicated rule if (a_Biome == biForest || a_Biome == biForestHills || a_Biome == biTaiga || a_Biome == biTaigaHills) { addIfAllowed(cMonster::mtWolf, allowedMobs); } else if (a_Biome == biJungle || a_Biome == biJungleHills) { addIfAllowed(cMonster::mtOcelot, allowedMobs); } } } int allowedMobsSize = allowedMobs.size(); if (allowedMobsSize > 0) { std::set::iterator itr = allowedMobs.begin(); int iRandom = m_Random.NextInt(allowedMobsSize,a_Biome); for(int i = 0; i < iRandom; i++) { itr++; } return *itr; } return cMonster::mtInvalidType; } bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level) { bool toReturn = false; std::set::iterator itr = m_AllowedTypes.find(a_MobType); if (itr != m_AllowedTypes.end()) { // MG TODO : find a nicer paging if (a_MobType == cMonster::mtSquid) { toReturn = ( IsBlockLiquid(a_BlockType) && a_Level >= 45 && a_Level <= 62 ); } else if (a_MobType == cMonster::mtBat) { toReturn = a_Level <= 60; // MG TODO : find a real rule } else { if ( a_BlockType == E_BLOCK_AIR && a_BlockType_above == E_BLOCK_AIR && ! (g_BlockTransparent[a_BlockType_below]) ) { if (a_MobType == cMonster::mtChicken || a_MobType == cMonster::mtPig || a_MobType == cMonster::mtCow || a_MobType == cMonster::mtSheep) { toReturn = ( a_BlockType_below == E_BLOCK_GRASS /*&& // MG TODO a_LightLevel >= 9 */ ); } else if (a_MobType == cMonster::mtOcelot) { toReturn = ( a_Level >= 62 && ( a_BlockType_below == E_BLOCK_GRASS || a_BlockType_below == E_BLOCK_LEAVES ) && m_Random.NextInt(3,a_Biome) != 0 ); } else if (a_MobType == cMonster::mtCreeper || a_MobType == cMonster::mtSkeleton || a_MobType == cMonster::mtZombie || a_MobType == cMonster::mtSpider || a_MobType == cMonster::mtEnderman || a_MobType == cMonster::mtZombiePigman) { toReturn = true /*a_LightLevel <= 7 MG TODO*/; /*if (a_SunLight) MG TODO { if (m_Random.NextInt(2,a_Biome) != 0) { toReturn = false; } }*/ } else if (a_MobType == cMonster::mtSlime) { toReturn = a_Level <= 40; // MG TODO : much more complicated rules } else if (a_MobType == cMonster::mtGhast) { toReturn = m_Random.NextInt(20,a_Biome) == 0; } else { LOGD("MG TODO : check I've got a Rule to write for type %d",a_MobType); toReturn = true; } } } } return toReturn; } cMonster* cMobSpawner::TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize) { cMonster* toReturn = NULL; if (m_NewPack) { m_MobType = ChooseMobType(a_Biome); if (m_MobType == cMonster::mtInvalidType) { return toReturn; } if (m_MobType == cMonster::mtWolf) { a_MaxPackSize = 8; } else if (m_MobType == cMonster::mtGhast) { a_MaxPackSize = 1; } m_NewPack = false; } if (CanSpawnHere(m_MobType, a_BlockType, a_BlockMeta, a_BlockType_below, a_BlockMeta_below, a_BlockType_above, a_BlockMeta_above, a_Biome, a_Level)) { cMonster * newMob = cMonster::NewMonsterFromType(m_MobType); if (newMob) { m_Spawned.insert(newMob); } toReturn = newMob; } return toReturn; } void cMobSpawner::NewPack() { m_NewPack = true; } cMobSpawner::tSpawnedContainer& cMobSpawner::getSpawned() { return m_Spawned; } bool cMobSpawner::CanSpawnSomething() { return m_AllowedTypes.size() > 0; }