#pragma once #include #include "Mobs/Monster.h" // this is a side effect of declaring cMonster::eType inside cMonster MG TODO : make a namespace class cFastRandom; // this aggregate static functionnalities about mob types (some could call it helper) // functionnalities are (in the first version) : // - create a mob from its type (as enum) (in that way it is a compiler-proxy for mobs) // - can transform MobTypes from enums to string and reciprocal // - return mob family from providen type class cMobTypesManager { public: static const std::string& fromMobTypeToString(cMonster::eType a_MobType); static cMonster::eType fromStringToMobType(const std::string& a_MobTypeName); static cMonster::eFamily getFamilyFromType(cMonster::eType a_MobType); protected : typedef const std::map tMobTypes2Names; static tMobTypes2Names& m_MobsTypes2Names(); static tMobTypes2Names MobTypes2NamesInitializerBeforeCx11(); typedef const std::map tMobType2Family; static tMobType2Family& m_MobsType2Family(); static tMobType2Family MobType2FamilyInitializerBeforeCx11(); static cFastRandom& m_Random(); public : /** create a new object of the specified mob. Warning, new without delete here; a_MobType is the type of the mob to be created a_Size is the size (for mobs with size) if a_Size is let to -1 for entities that need size, size will be random assert or return null if mob type is not specified assert if size < 1 or > 3 for entities that need size */ static cMonster* NewMonsterFromType(cMonster::eType a_MobType, int a_Size=-1); }; // tolua_export