#pragma once #include "Mobs/Monster.h" // this is a side effect of declaring cMonster::eType inside cMonster MG TODO : make a namespace // fwd: class cFastRandom; /** This class aggregates static functions about mob types: - create a mob from its type (as enum) (in that way it is a compiler-proxy for mobs) - transform MobTypes from enums to string and vice versa - return mob family from given type */ class cMobTypesManager { public: static AString MobTypeToString(cMonster::eType a_MobType); static cMonster::eType StringToMobType(const AString& a_MobTypeName); static cMonster::eFamily FamilyFromType(cMonster::eType a_MobType); /** create a new object of the specified mob. a_MobType is the type of the mob to be created a_Size is the size (for mobs with size) if a_Size is let to -1 for entities that need size, size will be random asserts and returns null if mob type is not specified asserts if invalid size for mobs that need size */ static cMonster * NewMonsterFromType(cMonster::eType a_MobType, int a_Size = -1); protected : typedef const std::map tMobTypes2Names; static tMobTypes2Names& m_MobsTypes2Names(void); static tMobTypes2Names MobTypes2NamesInitializerBeforeCx11(void); typedef const std::map tMobType2Family; static tMobType2Family& m_MobsType2Family(void); static tMobType2Family MobType2FamilyInitializerBeforeCx11(void); static cFastRandom & m_Random(void); public : } ;