#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Bat.h" cBat::cBat(void) { m_MobType = 65; GetMonsterConfig("Bat"); } bool cBat::IsA(const char * a_EntityType) { return ((strcmp(a_EntityType, "cBat") == 0) || super::IsA(a_EntityType)); }