#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Blaze.h" cBlaze::cBlaze() { m_MobType = 61; GetMonsterConfig("Blaze"); } cBlaze::~cBlaze() { } bool cBlaze::IsA( const char* a_EntityType ) { if( strcmp( a_EntityType, "cBlaze" ) == 0 ) return true; return cMonster::IsA( a_EntityType ); } void cBlaze::KilledBy( cEntity* a_Killer ) { cItems Drops; AddRandomDropItem(Drops, 0, 1, E_ITEM_BLAZE_ROD); m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); cMonster::KilledBy( a_Killer ); }