#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Blaze.h" cBlaze::cBlaze(void) { m_MobType = 61; GetMonsterConfig("Blaze"); } bool cBlaze::IsA(const char * a_EntityType) { return ((strcmp(a_EntityType, "cBlaze") == 0) || super::IsA(a_EntityType)); } void cBlaze::GetDrops(cItems & a_Drops, cPawn * a_Killer) { AddRandomDropItem(a_Drops, 0, 1, E_ITEM_BLAZE_ROD); }