#pragma once #include "AggressiveMonster.h" class cCavespider : public cAggressiveMonster { typedef cAggressiveMonster super; public: cCavespider(void); virtual bool IsA(const char * a_EntityType) override; virtual void Tick(float a_Dt) override; virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override; } ;