#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Creeper.h" cCreeper::cCreeper(void) { m_MobType = 50; GetMonsterConfig("Creeper"); } bool cCreeper::IsA(const char * a_EntityType) { return ((strcmp(a_EntityType, "cCreeper") == 0) || super::IsA(a_EntityType)); } void cCreeper::GetDrops(cItems & a_Drops, cPawn * a_Killer) { AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER); // TODO Check if killed by a skeleton, then drop random music disk }