#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Magmacube.h" cMagmacube::cMagmacube() { m_MobType = 62; GetMonsterConfig("Magmacube"); } cMagmacube::~cMagmacube() { } bool cMagmacube::IsA( const char* a_EntityType ) { if( strcmp( a_EntityType, "cMagmacube" ) == 0 ) return true; return cMonster::IsA( a_EntityType ); } void cMagmacube::KilledBy( cEntity* a_Killer ) { cItems Drops; AddRandomDropItem(Drops, 0, 1, E_ITEM_MAGMA_CREAM); m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); cMonster::KilledBy( a_Killer ); }