#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Ocelot.h" cOcelot::cOcelot() { m_MobType = 98; GetMonsterConfig("Ocelot"); } cOcelot::~cOcelot() { } bool cOcelot::IsA( const char* a_EntityType ) { if( strcmp( a_EntityType, "cOcelot" ) == 0 ) return true; return cMonster::IsA( a_EntityType ); } void cOcelot::KilledBy( cEntity* a_Killer ) { cMonster::KilledBy( a_Killer ); }