#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "PassiveAggressiveMonster.h" #include "../Player.h" cPassiveAggressiveMonster::cPassiveAggressiveMonster(void) { m_EMPersonality = PASSIVE; } void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI) { if ((m_Target != NULL) && (m_Target->GetEntityType() == cEntity::eEntityType_Player)) { cPlayer * Player = (cPlayer *) m_Target; if (Player->GetGameMode() != 1) { m_EMState = CHASING; } } }