#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "PassiveMonster.h" #include "../MersenneTwister.h" cPassiveMonster::cPassiveMonster(void) { m_EMPersonality = PASSIVE; } void cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI) { super::DoTakeDamage(a_TDI); if ((a_TDI.Attacker != this) && (a_TDI.Attacker != NULL)) { m_EMState = ESCAPING; } } void cPassiveMonster::Tick(float a_Dt) { cMonster::Tick(a_Dt); m_SeePlayerInterval += a_Dt; if (m_SeePlayerInterval > 1) // Check every second { MTRand r1; int rem = r1.randInt() % 3 + 1; // Check most of the time but miss occasionally m_SeePlayerInterval = 0.0; if (rem >= 2) { if (m_EMState == ESCAPING) { CheckEventLostPlayer(); } } } }