#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Skeleton.h" #include "../World.h" cSkeleton::cSkeleton(void) : super("Skeleton", 51, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8) { } void cSkeleton::Tick(float a_Dt, cChunk & a_Chunk) { cMonster::Tick(a_Dt, a_Chunk); if ((GetWorld()->GetBlockSkyLight(GetPosX(), GetPosY(), GetPosZ()) == 15) && (GetWorld()->GetBlock(GetPosX(), GetPosY(), GetPosZ()) != E_BLOCK_SOULSAND)) { if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire()) { // Burn for 100 ticks, then decide again StartBurning(100); } } } void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) { AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW); AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE); }