#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Squid.h" #include "../Vector3d.h" cSquid::cSquid(void) : super("Squid", 94, "", "") { } void cSquid::GetDrops(cItems & a_Drops, cPawn * a_Killer) { // Drops 0-3 Ink Sacs AddRandomDropItem(a_Drops, 0, 3, E_ITEM_DYE, E_META_DYE_BLACK); } void cSquid::Tick(float a_Dt, cChunk & a_Chunk) { // TODO: Rewrite this function to use a_Chunk instead of m_World super::Tick(a_Dt, a_Chunk); Vector3d Pos = GetPosition(); // TODO: Not a real behavior, but cool :D if (!IsBlockWater(GetWorld()->GetBlock((int) Pos.x, (int) Pos.y, (int) Pos.z)) && !IsBurning()) { SetMetaData(BURNING); } }