#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Villager.h" cVillager::cVillager() { m_MobType = 120; GetMonsterConfig("Villager"); } bool cVillager::IsA(const char * a_EntityType) { return ((strcmp(a_EntityType, "cVillager") == 0) || super::IsA(a_EntityType)); }