#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Witch.h" cWitch::cWitch() { m_MobType = 66; GetMonsterConfig("Witch"); } bool cWitch::IsA(const char * a_EntityType) { return ((strcmp(a_EntityType, "cWitch") == 0) || super::IsA(a_EntityType)); } void cWitch::GetDrops(cItems & a_Drops, cPawn * a_Killer) { AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GLASS_BOTTLE); AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GLOWSTONE_DUST); AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GUNPOWDER); AddRandomDropItem(a_Drops, 0, 6, E_ITEM_REDSTONE_DUST); AddRandomDropItem(a_Drops, 0, 6, E_ITEM_SPIDER_EYE); AddRandomDropItem(a_Drops, 0, 6, E_ITEM_STICK); AddRandomDropItem(a_Drops, 0, 6, E_ITEM_SUGAR); }