#pragma once #include "PassiveAggressiveMonster.h" #include "../Entities/Entity.h" class cWolf : public cPassiveAggressiveMonster { typedef cPassiveAggressiveMonster super; public: cWolf(void); CLASS_PROTODEF(cWolf); virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void OnRightClicked(cPlayer & a_Player) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; // Get functions bool IsSitting(void) const { return m_IsSitting; } bool IsTame(void) const { return m_IsTame; } bool IsBegging(void) const { return m_IsBegging; } bool IsAngry(void) const { return m_IsAngry; } AString GetOwner(void) const { return m_Owner; } int GetCollarColor(void) const { return m_Collar; } // Set functions void SetIsSitting(bool a_IsSitting) { m_IsSitting = a_IsSitting; } void SetIsTame(bool a_IsTame) { m_IsTame = a_IsTame; } void SetIsBegging(bool a_IsBegging) { m_IsBegging = a_IsBegging; } void SetIsAngry(bool a_IsAngry) { m_IsAngry = a_IsAngry; } void SetOwner(AString a_NewOwner) { m_Owner = a_NewOwner; } private: bool m_IsSitting; bool m_IsTame; bool m_IsBegging; bool m_IsAngry; AString m_Owner; int m_Collar; } ;