#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Zombie.h" #include "../World.h" #include "../LineBlockTracer.h" // They're eating your brains! cZombie::cZombie(void) : super("Zombie", 54, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8) { } void cZombie::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); if ((GetWorld()->GetBlockSkyLight(GetPosX(), GetPosY(), GetPosZ()) == 15) && (GetWorld()->GetBlock(GetPosX(), GetPosY(), GetPosZ()) != E_BLOCK_SOULSAND)) { if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire()) { // Burn for 100 ticks, then decide again StartBurning(100); } } } void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer) { AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH); // TODO: Rare drops }