#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Zombie.h" #include "../World.h" #include "../LineBlockTracer.h" cZombie::cZombie(void) : super("Zombie", 54, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8) { SetBurnsInDaylight(true); } void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer) { AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH); // TODO: Rare drops }