#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Zombie.h" cZombie::cZombie(void) : super("Zombie", 54, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8) { } void cZombie::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); // TODO Same as in cSkeleton :D if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire()) { // Burn for 10 ticks, then decide again StartBurning(10); } } void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer) { AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH); // TODO: Rare drops }