#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Zombiepigman.h" #include "../World.h" cZombiepigman::cZombiepigman(void) : super("Zombiepigman", 57, "mob.zombiepig.zpighurt", "mob.zombiepig.zpigdeath", 0.6, 1.8) { } void cZombiepigman::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); // TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire()) { // Burn for 10 ticks, then decide again StartBurning(10); } } void cZombiepigman::GetDrops(cItems & a_Drops, cEntity * a_Killer) { AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ROTTEN_FLESH); AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GOLD_NUGGET); // TODO: Rare drops } void cZombiepigman::KilledBy(cEntity * a_Killer) { super::KilledBy(a_Killer); if ((a_Killer != NULL) && (a_Killer->IsPlayer())) { // TODO: Anger all nearby zombie pigmen // TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker? } }